HAKKıNDA HERşEY C# ISTRUCTURALEQUATABLE TEMEL ÖZELLIKLERI

Hakkında herşey C# IStructuralEquatable Temel Özellikleri

Hakkında herşey C# IStructuralEquatable Temel Özellikleri

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That is, you yaşama create your own definition of structural equality and specify that this definition be used with a collection type that accepts the IStructuralEquatable interface.

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That is right! When we override Equals we must also override and implement GetHashCode. I am no HashCode expert, but in the same article from Sergey is a snippet of using a ValueTuple to simplify this entire call to 1 line of code just like our fancy ValueTuple Equality above.

IStructuralComparable arayüzü, çoğunlukla Array ve Tuple gibi data mimariları tarafından uygulanır. Bu data kuruluşları, elemanlarının sıralamasını ve yapkaloriı dikkate alarak muhaliflaştırma yapar.

In this equating the values in arrays may be same or different but their object references are equal.

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The IEquatable implementation will require one less cast for these classes and as a result will be slightly faster than the standard object.Equals method that would be used otherwise. Kakım an example see the different implementation of the two methods:

When an implementer overrides the virtual Equals method in a struct, the purpose is to provide a more efficient means of performing the value equality check and optionally to base the comparison on some subset of the struct's C# IStructuralEquatable Kullanımı field or properties.

Reading through the excellent blog post by Sergey on struct equality performance he mentions that the default implementations are pretty slow and using boxing for each member. Additionally, he mentions that a memory comparison may not give you the correct results in this super simple example:

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Now that our struct is immutable the actual issue comes up when you need to compare these values. When I started to write the code to fix the bug I just decided that "hey I have the old values, I güç just compare each of them":

There is no need for an equality operator that accepts different types. That should derece even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

Specifically, I do not know the exact type of the object. The only assumption I make is that it inherit from IStructuralEquatable.

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